Abstract This study examines the critical importance of audio design in crafting immersive experiences within the metaverse. The analysis focuses on key technologies driving this field, with particular emphasis on spatial audio techniques such as Head-Related Transfer Functions (HRTF) and Ambisonics...

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Główni autorzy: Vincenzo De Masi, Qinke Di, Siyi Li, Yuhan Song
Format: Artykuł
Dostęp online:https://doaj.org/article/1dafb68aa4374bd8aff80513bb5d0226
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author Vincenzo De Masi
Qinke Di
Siyi Li
Yuhan Song
author_facet Vincenzo De Masi
Qinke Di
Siyi Li
Yuhan Song
date_str_mv 2024-12-01T00:00:00Z
description Abstract This study examines the critical importance of audio design in crafting immersive experiences within the metaverse. The analysis focuses on key technologies driving this field, with particular emphasis on spatial audio techniques such as Head-Related Transfer Functions (HRTF) and Ambisonics, which enable precise three-dimensional sound positioning. The research investigates adaptive audio rendering, highlighting tools such as Microsoft's Spatial Audio Unity Plugin, which facilitates dynamic soundscape adjustments based on user interactions. Furthermore, the application of artificial intelligence in audio design is explored, with a discussion on the potential of Generative Adversarial Networks (GANs) for synthetic sound production and personalized audio experiences. The study presents two significant case studies: the partnership between TCG World, STYNGR, and Downtown for interactive sonic environments, and research on Audio Augmented Reality (AAR) in art galleries. Ethical considerations, including privacy, accessibility, and the psychological impact of immersive audio, are critically examined. The research concludes by exploring future directions, such as cross-modal integration and emotional AI systems in metaverse audio design, emphasizing the necessity for responsible development practices. Through this comprehensive analysis, the study aims to provide insights into the challenges and opportunities presented by audio design in virtual environments, contributing to the evolving landscape of metaverse technology.
doi_str 10.54103/connessioni/26755
format Article
id oai_oai_doaj.org_article_1dafb68aa4374bd8aff80513bb5d0226
issn_str_mv 2724-2722
language_str_mv EN
IT
oai_datestamp_str 2025-01-01T15:40:29Z
oai_identifier_str oai:doaj.org/article:1dafb68aa4374bd8aff80513bb5d0226
publisher_str Milano University Press
relation_str_mv https://riviste.unimi.it/index.php/connessioniremote/article/view/26755
https://doaj.org/toc/2724-2722
source_str JOURNAL_A
source_txt Connessioni remote, Iss 7 (2024)
spellingShingle Sonic Landscapes in the Metaverse: Exploring Immersive Audio Design in Virtual Environments
Vincenzo De Masi
Qinke Di
Siyi Li
Yuhan Song
subject_str_mv Dramatic representation. The theater
PN2000-3307
title Sonic Landscapes in the Metaverse: Exploring Immersive Audio Design in Virtual Environments
type_str article
url https://doaj.org/article/1dafb68aa4374bd8aff80513bb5d0226