BackgroundWith substantial resources allocated to develop virtual reality (VR)–based rehabilitation exercise programs for poststroke motor rehabilitation, it is important to understand how patients with stroke perceive these technology-driven approaches, as their perceptions can determine acceptance...

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Auteurs principaux: Jiayin Chen, Calvin Kalun Or, Zhixian Li, Eric Hiu Kwong Yeung, Tianrong Chen
Format: Article
Accès en ligne:https://doaj.org/article/0830b0654ded421ba2e9bbf4f07d67dd
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author Jiayin Chen
Calvin Kalun Or
Zhixian Li
Eric Hiu Kwong Yeung
Tianrong Chen
author_facet Jiayin Chen
Calvin Kalun Or
Zhixian Li
Eric Hiu Kwong Yeung
Tianrong Chen
date_str_mv 2025-01-01T00:00:00Z
description BackgroundWith substantial resources allocated to develop virtual reality (VR)–based rehabilitation exercise programs for poststroke motor rehabilitation, it is important to understand how patients with stroke perceive these technology-driven approaches, as their perceptions can determine acceptance and adherence. ObjectiveThis study aimed to examine the perceptions of patients with stroke regarding an immersive VR-based exercise system developed to deliver shoulder, elbow, forearm, wrist, and reaching exercises. MethodsA questionnaire was used to assess the perceptions of 21 inpatients who had experienced stroke (mean time from stroke onset: 37.2, SD 25.9 days; Brunnstrom stage of stroke recovery for the arm: 3-5) regarding the perceived usefulness of, ease of use of, attitude toward, intrinsic motivation for, and intention to use the exercise system. The measurement items were rated on a 7-point Likert scale ranging from 1 (very strongly disagree) to 7 (very strongly agree), with higher values indicating more positive perceptions. Descriptive statistics were used to summarize the responses. Moreover, we conducted semistructured interviews that were audio recorded, transcribed, and subjected to content analysis to identify thematic patterns. ResultsThe questionnaire results revealed that the patients’ perceptions of the exercise system were positive (mean ratings >6). The content analysis revealed 6 positive themes from 73 statements about the exercise system: ease of use, usefulness, enjoyment, motivation, accessibility, and game design. Conversely, 15 statements reflected negative perceptions, which were clustered into 3 themes: difficulty in handling VR devices, uncomfortable experiences when using VR devices, and monotony. ConclusionsIntegrating VR technology into poststroke functional exercises holds significant promise based on patient interests. However, patient preferences and adaptability must be considered to promote the technology’s success. VR-guided exercises should be user-friendly, health-promoting, engaging, and well-designed. Furthermore, addressing challenges, such as bulkiness, motion sickness, discomfort, and exercise monotony, is crucial for the widespread adoption and diffusion of this technology.
doi_str 10.2196/49847
format Article
id oai_oai_doaj.org_article_0830b0654ded421ba2e9bbf4f07d67dd
issn_str_mv 2291-9279
language_str_mv EN
oai_datestamp_str 2025-01-01T16:45:31Z
oai_identifier_str oai:doaj.org/article:0830b0654ded421ba2e9bbf4f07d67dd
publisher_str JMIR Publications
relation_str_mv https://games.jmir.org/2025/1/e49847
https://doaj.org/toc/2291-9279
source_str JOURNAL_A
source_txt JMIR Serious Games, Vol 13, p e49847 (2025)
spellingShingle Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study
Jiayin Chen
Calvin Kalun Or
Zhixian Li
Eric Hiu Kwong Yeung
Tianrong Chen
subject_str_mv Information technology
T58.5-58.64
Public aspects of medicine
RA1-1270
title Perceptions of Patients With Stroke Regarding an Immersive Virtual Reality–Based Exercise System for Upper Limb Rehabilitation: Questionnaire and Interview Study
type_str article
url https://doaj.org/article/0830b0654ded421ba2e9bbf4f07d67dd